var countDownDate; var now, distance; var days, hours, minutes, seconds; var style = "green"; // reset style var r; aLen = events.length; function countdown(targetDate) { countDownDate = new Date(targetDate).getTime(); now = new Date().getTime(); distance = countDownDate - now; days = Math.floor(distance / (1000 * 60 * 60 * 24)); hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60)); minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60)); seconds = Math.floor((distance % (1000 * 60)) / 1000); // Day or Days? if (days > 0) { if (days == 1){ days = (days + ' Day '); } else { days = (days + ' Days '); } } else { days = ''; } // set style for countdown based on remaining time style = "green"; // reset style if (days < 1 && hours < 1) { //console.log(`in days and hours if statment`) //console.log(`days = ${days} , hours = ${hours} , minutes = ${minutes}`) if (minutes < 0) { style = 'over'; } else if (minutes < 15) { style = 'warn'; } else { style = 'green'; } } //console.log(`Style = ${style}`) // pad single digits with a '0' prefix // when time is out, start counting up by inverting if (hours < 0) { hours = (-hours); } if (hours < 10 && hours >= 0) { hours = ('0' + hours); } if (minutes < 0) { minutes = (-minutes); } if (minutes < 10 && minutes >= 0) { minutes = ('0' + minutes); } if (seconds < 0) { seconds = (-seconds); } if (seconds < 10 && seconds >= 0) { seconds = ('0' + seconds); } var r = "
" + days + hours + ":" + minutes + ":" + seconds + "
"; return r; }